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About Me

My name is Jiajun Zhou. I am a game designer specializing in system design, gameplay mechanics, and level design. I enjoy coming up with creative game concepts and turning them into well-structured design plans.

I have worked on a card game, where I was responsible for card mechanics and rule design, and I have also contributed to the level design of a shooting game. Currently, I am developing a visual novel, exploring nonlinear storytelling and immersive experiences. My goal is to establish an independent game studio by 2027 to create deeper and more innovative game experiences.

My Project

Welcome to my portfolio. Here, you can find a selection of my featured works. Feel free to explore and learn more about what I do.

Magicla Gamba

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Spell Break

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BladeCrawl

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